Skills

  • Level Design: Scripting (both entity-based and visual), BSP construction, static placement, AI pathing, texturing, lighting, trigger systems, single player and multiplayer flow design, gameplay and visual polish, 3D modeling (low poly with texture/unwrap)
  • Level Editors: UnrealEd 3(Unreal Tournament 3, Gears of War, UDK), The Garden of Eden Creation Kit aka G.E.C.K. (Fallout 3), Hammer (Half-Life 2: Episode 2), Aurora Toolset (Neverwinter Nights), Radiant (Quake 4), Unity, Torque X Builder
  • Languages: Lua, C#, C++, Kismet (Unreal Tournament 3, Gears of War, UDK), Hammer (Half-Life 2: Episode 2), TESScript (Fallout 3)
  • Applications: Autodesk 3D Studio Max, Adobe Photoshop, Google Sketch Up, TortoiseSVN,Perforce, Microsoft Office (Word, Excel, Power Point, Visio, Project, One Note)


Professional Experience



Carbine Studios - Aliso Viejo, CA

Content Designer, WildStar

June 2013 - October 2014

  • Spawning and spacing for all zones across game
  • Conceptualizing and scripting Non-Combat AI for NPCs
  • Collaborated with Artists, Designers, Programmers, and Producers to ensure high level of polish across game


Bioware Austin, LLC - Austin, TX

Contract World Designer, Star Wars: The Old Republic

May 2011 - 2012

  • Worked in conjunction with artists, programmers, cinematic designers, and combat designers to create entertaining and memorable gameplay
  • Scripted numerous combat abilities for various enemy NPCs including bosses
  • Placed and spawned NPCs across all planets


Total Immersion Software, Inc. - Austin, TX

Contract Associate Designer, Eagle-i IED Trainer

January 2011 - March 2011

  • Worked in conjunction with DARPA to create IED Training software for U.S. Soldiers
  • Created and managed extensive level and game design documentation for 6 of 12 levels
  • Implemented LUA scripting in 6 of 12 levels
  • Worked in multi-disciplined team to ensure polished and detailed levels are produced in a timely manner


Graduate Experience



The Guildhall at Southern Methodist University

Level Designer/Scripter

  • Created and managed extensive level and game design documentation
  • Created several mod levels on very tight deadlines
  • Worked with teams in order to complete three short deadline driven game projects


Education

The Guildhall at Southern Methodist University - Plano, TX

  • Professional Certificate in Digital Game Development, Specialization in Level Design
  • January 2009 - May 2010



    The Ohio State University - Columbus, OH

  • Bachelor's of Arts in Film Studies


  • September 2003 - June 2008







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